Hardly Working(2022)
An ethnographic exploration of the work and daily life of non-player characters, the digital extras in video games. Their labor loops, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
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A FEW PICS
OriginAustria
Languagesen
CompaniesTotal Refusal/Kunsthaus Graz/Land Steiermark, department 9 - Culture, Europe, Ext. Relations/Bundesministerium für Kunst, Kultur, öffentlichen Dienst und Sport/Werkleitz Gesellschaft/European Media Art Platform/Creative Europe Media
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